![]() ![]() ![]() Can a new real-time strategy game satisfy established fans of the subgenre and appeal to newcomers? In its WWII setting-one that thoroughly saturated mainstream games until the late ’00s-and fairly traditional approach to real-time strategy, Company of Heroes 3 could be a difficult proposition for a modern mainstream release. ![]() They also control the production and deployment of soldiers and armor in the granular battles for control of both individual Italian cities and each region of the Egypt- and Libya-set levels. The player is cast as a kind of invisible and omnipotent general, managing the movement of armies on a miniaturized map of the peninsula and its Axis-occupied cities and military installations during the Italian campaign. Set during the Allied invasion of Italy and the North African Desert War, Company of Heroes 3 is pretty much exactly what audiences familiar with the series, or Relic’s real-time strategy games, would expect. These changes led to the creation of a spin-off genre that now stands as the most popular form of strategy gaming: the “multiplayer online battle arena” of Dota 2 or League of Legends.Īnd yet, nearly 13 years since its first installment and a decade after its sequel, Company of Heroes 3 has just released with a style of real-time strategy design and a World War II setting that wouldn’t have felt out of place back in the subgenre’s heyday. Company of Heroes focused on smaller groups of micro-managed units. Within the broader “strategy” umbrella, games like Warcraft III ushered in evolutions to the genre like powerful, named characters mixed in with fodder troops. The popularity of ’90s and early ’00s staples like Warcraft, Starcraft, or Command & Conquer had begun to give way to blockbuster first-person shooters, RPGs, and action games. In 2006, when Relic Entertainment’s Company of Heroes was released, the real-time strategy genre’s glory days were already just about over. ![]()
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